Monday, December 26, 2016
Deep Breath
No posting today, but next week will be the launch of next year's multi-part epic series The Sleeping Tyrant. So stay frosty.
Monday, December 19, 2016
The Howling of the Gods
The wind was a curse, and above the scream of it as it lashed over
the mountain peaks, Hel-Toth heard the howling of the gods. They
dwelled high on the razor peaks that bounded the southern edge of the
world he knew, and that his people called their home. When the wind
came, their voices could be heard, uplifted in terrible cries that
kept back the dark beings that dwelled over the border of the earth,
awaiting their time to come forth and devour all that lived.
It was a black winter day, when the sky hung low over the unbounded
forests, and Hel-Toth made his way among the great boles of the
trees. They were not like lesser trees, such as a man might cut down
to build a sword-hall, or hack into wood for bone-fires. These were
trees of the elder forest that stood upon the earth before the ages
of the ice, and they were like the pillars of the sky. He carried
his bow ever-ready to draw and bring down the great red deer that
lived in these woods, but today he saw no sign, no spoor.
A storm was coming, and he tasted it on the air like bitter gall.
When night fell the snows would fall, and none should dare to be out
in the dark, lest they be carried away in the wind and buried so
deeply they would never be found. Hel-Toth was young, but he had
seen the terrible power of the storms of deep winter.
Monday, December 12, 2016
The Howling God Collection
Here is the cover for the collected stories, which I will plan to have available by the first of the year. There will be one more story this year, and the ebook will include a bonus story, so there will be 27 stories in all. Donors will receive a code for a free download, and everyone else will be able to get it on Smashwords. I plan for the stories to be presented in the order they posted in, except the series, which will be placed together. Credit for the cover painting goes to Knud Baade Scene From the Era of Norwegian Sagas (1850). Design by me.
Monday, December 5, 2016
Brothers of the Serpent
(This is a sequel to Scion of the Black Tower and The Veiled Kings)
Alzarra Dragonhand was brought to the Ukar islands in chains, lashed to the mast of a reaver ship stained with blood under a horned moon that turned red with an oncoming storm. The horizon was dark, shot through with lightning, as all the seas from the Ukar to the Strait of Hazul surged and boiled with one of the great summer storms that scourged the tropical coast.
The ship swept through the dark water and into the protected harbor
of the corsair stronghold, oars slashing the waves and the serpent
head upon the prow rearing up with bared fangs. Alzarra stood with
her feet braced on the deck, feeling it heave beneath her as the seas
deepened. Her wrists were clasped by cruel steel manacles, and a
heavy rope circled her body and bound her to the mast. She thought
perhaps she could break loose, but not yet.
The men on the deck divided their attention between the oncoming
shore, the darkening horizon, and the woman they feared more than
either. She had slain a dozen men before they took her sword from
her and bound her in place, and now they came to land and they knew
they had to unbind her to bring her ashore. And they had to keep her
alive, because she bore the mark of their ancient kindred – the
left hand scaled like the back of a dragon from which she took her
name.
They drew up at the ancient stone jetty, and they gripped her chains
and hacked through the ropes, and she did not resist as they dragged
her from the deck of the ship and onto the shore. She looked up
through the mist-haunted sky and saw the savage stone towers of the
ancient city reared in another age, now covered in vines and hung
with jungle flowers. She walked, a prisoner, up the streets that led
between the ruins, filled with men and women of a dozen nations, and
she knew this was what she had come to find.
Monday, November 28, 2016
The Sleeping Tyrant
So this first year
of stories is winding down to a close, and there will be a few more,
and then it will be time to start a new year. Rather than a series
of loosely-connected tales like this year (as every story this year
has taken place in the same world, just at widely differing places and
times) next year I will tell a unified story. The idea is to do four
story arcs that take up about three months – six installments –
apiece. They will be self-contained stories, but they will all come
together to tell one larger, book-length tale:
In a grim, frozen
age, when clouds cover the sun and glaciers march down from the poles
to conquer the earth, a young warrior will be forced to fight for his
people, to rise and become a great chieftain in a dark land. When he
dies he will be buried in a forbidden valley among ancient menhirs,
and blood-sworn warriors will live to kill any who trespass upon the
sacred lands. In ages to come, he will be unearthed, and a cult will
rise about his name. Armies will march and nations will die in the
wake of The Sleeping Tyrant.
Monday, November 21, 2016
Claws of the Sea
The storm-crowned ships rode the tormented sea, their brazen prows
splitting the waves like axe-heads. Lightning lashed and beat
against the water, shattering the ice that everywhere churned upon
the surface. The storm clouds loomed high overhead, and the wind
tore and screamed at the spars as the oarsmen struggled to drag the
powerful craft against the heaving waters. There were three great
ships, one greater than the rest, the center of it piled high like a
tower with flame-lit windows.
Drune, the master of the ships, looked through the ports to the
wracked sea and smiled. On such a night would his vengeance at last
be accomplished. He had bled and hungered and suffered for this
last, terrible day, and he would not be cheated of his fury.
Behind him, his ship-thanes gathered at the table, all of them hard
men scaled and armored and with swords and daggers of steel belted at
their sides. They were sailors, used to dangerous voyages and
terrible seas, but even they looked hesitant to be at sea on a night
like this. They gripped sword-hilts and axe-hafts and muttered
prayers to the monstrous gods of the deep, pleasing and hoping to be
spared.
There was a deep howling from belowdecks, and all of the men tensed
and looked from one to the other, and Drune smiled. His power was
his lack of fear. Revenge drove him, and so he had no fear of death.
He stalked to the long table and leaned on it, the lantern-light
reeling as the ship pitched down into a long wave-trough and then
heaved upwards. They all felt the shudder as the prow split another
wave, and Drune laughed.
Monday, November 14, 2016
Red Sonja
I mentioned the film
version of Red Sonja in my article on the character, but in thinking
about it, I realized I remembered very little about the film itself.
I had not seen it in probably 25 years, and then only once, and I
didn’t remember much in the way of details, so in the interest of
fairness, I put it in my Netflix que and subjected myself to it, and
yes, that is pretty much the right term. Any hoping that this was an
underappreciated film was quickly dispelled.
Red Sonja was
put together in 1985 – the year after the underwhelming Conan
the Destroyer had gone a long way toward killing the film
franchise, and this movie was pretty much the final nail. It was
intended as a starring vehicle for Danish model Brigitte Nielsen, who
had never acted before. She went on to a moderate film career after
this, mostly in the 80s, but she never achieved any kind of real
success after this misstep.
Monday, November 7, 2016
The Black Queen's Grave
(This story is the prequel to "The Red Sword's Lover")
In
Anshan, the ancient city at the heart of Aru, the palace was lit by a
thousand lanterns, and the scent of myrrh laced the air. Nitocris,
only daughter of King Uresh, was to wed this night, and the city was
dressed in its greatest finery. Kings of far lands, allies and foes,
had all sent gifts to bless the marriage. There were fine silks from
distant Gandara, gold and rich spices and resins from Maracanda.
From Tyra came the famous blue dye, and from the Emperor in the north
came a herd of six hundred fine white horses.
In
her chamber, the dark-eyed princess was the center of a maelstrom of
slaves and maidens. They hung her with silks and draped her with
gold, and jewels gleamed in her hair and at her throat. The work of
goldsmiths and jewelers crowned and bedecked her, and she looked
lovely as a fever dream.
Her
father came to see her as the sun lowered in the sky, dressed in his
great robe of many colors. His hair was white and his beard rich and
curled. He looked upon his daughter and smiled. “You are a vision
of beauty,” he said. “The Goddess herself shall be envious, and
Artabanus shall be lucky if Bal himself does not descend and carry
you off.”
She
looked on herself in the long, gold-rimmed mirror. Her dark hair was
wrought into serpentine coils; her kohl-darkened eyes looked
enormous. She was tall, with golden ornaments on her wrists and
ankles. She was a strong girl.
Nitocris
smiled at him. “My only regret is that mother did not live to see
me wed.” She looked out over the city as it glowed in the sunset,
the towers and domes lit golden as the sun lowered, shining on the
river. “I would trade any or all of my fine rich gifts if she
could be here for just this day.”
Uresh
smiled and touched his daughter’s hair, his only child. “I would
as well, my beloved. I would trade all.” He folded his hands
behind him and looked out the window at his city. “I know this is
not easy for you. You are of an independent mind.”
“I
have chosen Artabanus,” she said. “He has respect, and grace.
He will make a good husband, and a good king.” She looked at
herself again, the mirror distorting her features just a little, so
that she did not seem to be herself.
Monday, October 31, 2016
The Next Chapter
So the first year of New iron Age is drawing to a close. I think the stories have been good, and even if the success of my Patreon has not been as good as I hoped, it's not bad. There will be room for 4 more stories this year, and then I have to decide where to go from there.
I have concerns about burning out, about my stories starting to become formulaic or too much like one another. 24 stories in a year is a lot, and I don't want the quality and variety to drop off. I have tried really hard to make all the stories different - settings, plots, characters - and not just fall back on the same tropes. As the year has gone on, I have had some characters I wanted to return to, and see more of, so I have done a few sequels.
But I am thinking about next year. Should I just keep on in 2017 or should I try something new? Specifically, I have been thinking about doing a novel-length story next year, spread out over the 12 months. 2 chapters a month at the similar word length as the stories will yield me a novel-sized manuscript by the end of the year. I have a good idea for it, and I think it could be cool.
So what do you guys think? My readers? I know there are people who come here every week to read the articles and the stories. The articles will continue, but how about a longer-form story? Tell me what you think.
And if you have not yet joined my Patreon, then this is a great time to show your appreciation. Every dollar helps, and next year I intend to come up with some stronger perks. Thanks so much to my donors!
Monday, October 24, 2016
The City of Gold and Fire
The sandstorm blew like a devil for three days, and then on the third
the winds died and the sun rose and Mansa emerged from the cave where
he had taken shelter. The sky was a hard, cruel blue overhead, the
horizon hazed with the last remnant of the storm, and all around him
were drifts of sand and the bare rocks of this desolate place. He
had the clothes he wore, a half skin of water, and his sword, and
that was all.
Hungry and wiping grit from his eyes beneath his turban, he climbed
out of the half-buried cave and waded through the sand until he could
climb onto a spur of rock to try to see where he was. The storm had
come on so suddenly, there had been no time for the caravan to find
shelter. The men and horses and camels and the wagons all scattered,
hunting for shelter, trying to stay together even as wind and
blinding sand forced them apart.
He saw nothing. The ground here was rocky, pillars of it rising up
into the clean sky, the stones cut by many ages of wind and sand into
strange, suggestive shapes. There was no trail in the sand, and no
sign of any other living thing. The many rocks made this like a
labyrinth, and he could not see very far in any direction.
The sun told him which way was east, and so he would go that way. He
took the time to unwind his turban, shake the sand from the cloth,
and then rewind it about his head. He rubbed the small gold amulet
he wore and muttered a prayer to the warrior goddess who guarded his
people in times of danger, then turned his face to the sun and began
to walk.
He passed among the rocks, walking in and out of shadows cast by the
monolithic stones, and then he stopped when he saw what lay before
him. Two of the pillars of rock, hewn over aeons by wind, had been
also worked by a more mortal hand, and he saw in them the shapes of
towering warriors, decked in scaled armor and great shields. They
held swords close to their sides, and their faces, while blurred by
time, were both fierce and grave. They stood many times higher than
a man, and they had an aura of waiting.
Beyond them he saw a valley of red stone and piled sands, with
nothing to give any sign of habitation. Yet the stone giants had an
air of guard, as though they kept an eternal watch over this place.
Mansa stared at them, wondering what civilization could have raised
such things in the waste. So far as he knew there had never been any
city or nation in this place.
Monday, October 17, 2016
Winter is Coming
It’s
obvious at this point that the great fantasy phenomenon of our time
will be remembered as George R. R. Martin’s A Song of Ice and
Fire, known more colloquially by the name of the TV series A
Game of Thrones. It’s unusual for a fantasy series to make
this much of a cultural impact beyond the bounds of the genre, and
the last time this really happened was with the popularization of The
Lord of The Rings in the 60s and 70s. Martin’s work draws a
lot of comparison to Tolkien, and there are often expressions of
surprise that an epic fantasy could be so dark, but that is because
it’s not really an epic fantasy.
Comparisons
with Tolkien’s work are amusing but ultimately useless, because
Martin is not writing epic or “high” fantasy like Tolkien
avowedly was. Tolkien was inspired by myth, framed his stories as
myth, and wrote them in a mythic style informed by his time and
place. Martin is writing Sword & Sorcery, and the whole work has
to be looked at in this light.
Monday, October 10, 2016
The Red Sword's Lover
The
rising moon was red upon the desolate horizon, and wind moaned around
the tents and fires of the army. All around rose the foothills of
the Ushramu mountains, stark and treeless, black against the jeweled
sky. The camp spread out along the narrow river that snaked through
this ancient valley, every tent staked tight against the night winds.
Banners fluttered and snapped like the fires themselves, and the men
around them drank their wine and looked up to the ruined tower that
thrust black into the sky. The stories told of that tower were
passed from fire to fire, and those who heard them for the first time
shuddered and made signs to protect against evil.
In a
grand black tent at the camp’s heart lamps were lit and voices
raised. Inside was a panoply of stolen finery: rugs and tapestries,
silks and jewels. Gold spilled carelessly from cedar chests, and
lovely young girls lounged naked upon silken cushions, their only
adornment baubles and trinkets ripped from the bodies of princesses
and kings. Braziers of green copper breathed strange incense into
the close air.
At
the center of the great pavilion Sisyphus the Elamite, usurper and
wizard, reclined upon his divan, resplendent in his black-jeweled
robe. His shaved skull reflected the red lamplight, revealing the
whorled tattoos that covered his scalp. Only a single scalp-lock of
his black hair trailed from his head into a knot of braids. His eyes
were dark as burned iron, lit by his terrible ambition and dark
powers.
Monday, October 3, 2016
The Second World
Sword
& Sorcery is a rather unique subgenre in that it can exist in
different kinds of fantasy worlds. Most S&S exists in what are
called Secondary
or Constructed
worlds – completely imaginary worlds designed, as it were, from the
ground up – while other stories in the genre are told in a genuine
historical context.
This is, again, largely a legacy of Howard, the inventor of the form.
Most of the models he had for adventure stories were of one of two
types: historical adventure, or what are called “Lost Race”
stories set in some unexplored corner of the earth. Talbot Mundy was
the king of the historical adventure in his day, and a big influence
on Howard. Some of his finest works are tales like “The Grey God
Passes” or “Worms of the Earth” which are expressly set in the
real world. Howard was drawn especially to the years of Roman
Britain, or the dark ages of Celtic or Viking Europe.
But like a lot of writers, he felt constrained by history. It was
not always possible to tell the kinds of stories he wanted in a real
time and place, even one as poorly documented as the Dark Ages.
Plus, history requires research, and the ever-present chance that
some new finding will make your story look foolish. Even in Howard’s
time, the blank spaces on the map were shrinking. Lost Race tales of
hidden valleys and forgotten civilizations were becoming harder to
get away with.
So
he made his own world. He was not the first. Other writers had done
it before, most famously the pseudo-Arthurian world laid out by
William Morris in The
Well At The World’s End
and by Lord Dunsany with Pegana and the stories set there. Neither
of these were quuuite like modern Constructed Fantasy worlds.
Morris’ world was too reminiscent of our own, and Pegana was more
poetically evoked than detailed. Also, Howard wanted a world that
resembled our own history but was not bound by it. A gritty,
barbaric world for his gritty, barbaric stories.
Monday, September 26, 2016
The Veiled Kings
(This story is a sequel to "Scion of the Black Tower")
Alzarra Dragonhand came over the sea and to the faded city of Knar,
riding the prow of a black ship with her dark sword at her side. She
was tall; lean and hungry like a sea-wolf. Her skin was dark and her
black hair was braided like a knot of serpents. Her left hand was
armored with black scales, and thus was given her name, a name feared
in a hundred cities and hunted across the endless expanses of the old
empires.
The ship rode the gentle wind in between the towering pillars that
guarded the harbor. Long ago there had been a great sea-gate in this
place, but now the stone was stained green with age and crumbled down
into ruins that slumbered like the shapes of ancient glory hidden
beneath burial shrouds. Ahead of her she saw the city itself arising
from the cold mists, like a shadow in a forgotten dream.
It was familiar to her, though she had never seen it before. Every
line and arch and tower looked right to her eye. The city was dark
in the overcast day, hollow with shadows and empty places. The
waters of the sea gathered at the edge of the docks green with weeds
and choked by refuse. The smell of neglect and rot drifted over the
slack tide, and the waves were marked by the slumped ruins of proud
buildings now long subsumed into the sea, crumpled beneath the march
of the waters.
Knar was a dying city. Once the outpost of a great empire, it
remained like a single bone of a rotted body thrust up from the
earth. Roads and walls and kingdoms died away and yet it remained.
Much of it was abandoned, with far too few people still dwelling in
the rotted stone towers and the open-roofed ruins. The great
edifices were stained with algae and lichens, dripping with moss in
the constant wetness of the climate. Knotted trees sprouted between
the stones, and vines crawled and hung everywhere she looked.
Alzarra stepped off the boat when it drew up to the ancient jetty.
The waterfront markets were sullen and gloomy, the narrow pathways
choked by hooded people going silent about their way. She drew her
own cloak over her shoulders and her hood up over her head. But she
made no effort to conceal her scaled arm, as indeed she never would.
It was the mark of her destiny, and she would not hide it.
Monday, September 19, 2016
The Dragon in the Dungeon
By
the 1970s the Sword & Sorcery boom was in full swing, with books
and comics both adapting older works and creating their own. After
Conan the Barbarian in 1980 movies got in on the act, and it
was inevitable that the genre would extend its reach into other
media. One of the most influential on the longevity of the style was
the advent of fantasy games.
Fantasy
role-playing games grew out of the tabletop warfare simulations that
had been a hobby since the 1780s and had grown immensely in
popularity through the 19th century. It was after WW2
that the market for wargames exploded, and soon enough people started
looking for new things. The popularity of fantasy in the 60s and
onward provided an obvious outlet. Tolkien’s Lord of the Rings
trilogy provided many examples of epic battles, and imitators like
Sword of Shannara doubled down on the big war sequences in
line with the tastes of the time.
Because
Tolkien, for all his heroic trappings, was not a fan of war as
entertainment. He had served in the trenches of the Great War and
lost friends. He did not glorify violence in his work. Other
fantasy authors were, however, glad to make up for that. The strain
of violent, darker “heroic fantasy”, descended from Howard and
the pulp writers, was there to step into the breach.
Dungeons
and Dragons was the first real fantasy role-playing game. After
first attempting to make rules for fantasy armies, Gary Gygax and
Dave Arneson created rules for playing an individual fantasy
character, and the tabletop RPG was born.
Despite
the amount of Tolkien influence on the worldbuilding of D&D
– halflings, elves, rangers, etc – the gameplay owes much more of
a debt to Sword & Sorcery tropes and styles. After all, while
many players aspired to fight evil and do battle against powerful
foes in a fully-realized High Fantasy realm, the truth of play was
much different as the game was first written. Players dreamed of
high fantasy, but that’s not what the game really simulated.
Because
the world and play of D&D was pretty much the model for
every kill-and-loot game since then, whether on paper or in video
games like Gauntlet or Diablo. The whole point was to
make your way through an underground maze, kill monsters, and take
the treasure they left behind. There was some hand-waving towards
good vs evil, but really, the moral waters of the original game were
pretty muddy. It was a world with gods and heroes and devils and
sorcerers, but rather than strictly good vs evil, it was much more
players versus everyone else.
That
is much more an S&S kind of setup, and even the image on the
famous cover of the original Players Handbook depicted a scene right
out of a Howard story: the heroes raiding a temple of lizard men,
looting the treasure as they planned for the next attack. That is a
scene that could have taken place in any S&S tale from the pulp
days, and there are any number of tales by Howard or Leiber about the
brave heroes venturing into some ancient ruin or haunted wilderness
in search of gold and jewels.
In
its earliest days, D&D required a very S&S kind of
play – characters wandering from ruin to ruin, plumbing down into
caverns and lost temples, killing anything in their path and then
looting anything that was not nailed down. That is not a High
Fantasy approach, it is explicitly rooted in the moral ambiguity and
noir sensibilities of Sword & Sorcery.
When
D&D blew up in popularity in the 80s, it got a whole
generation accustomed to the tropes and feel of the pulps, and sent a
lot of them hunting through libraries for classic works listed in the
D&D bibliography for inspiration. I think more than shape the
course of the genre as a whole, D&D had a big part in
making sure there was an audience for it. A generation grew up
dreaming about dungeons and ruins and swords and magic and monsters,
and that made sure that the appetite for Sword & Sorcery
adventure stayed fresh.
Monday, September 12, 2016
To the Skull Tower
Jaga made her way through the tenebrous jungle night under a full
moon. A mist hung in the air, between the giant boles of the
primordial trees, and all around were the sounds of the creatures of
darkness. Insects cried and monkeys jabbered, and now and again came
the tortured scream of a leopard. She moved with absolute silence,
walking on bare feet as she slipped through the shadows and silver
light to the place where she could look up to the dark tower.
She had never seen it, yet a thousand tales spoke of the
skull-covered ruin high in the upland forests. The black stone was
volcanic, hewn from the soil of the mountain, and the bones of those
slain in that long-ago eruption jutted from the black glassine
blocks, carefully cut so that each one showed the face of the dead to
the solitary night. The tower was ancient and covered in red vines
studded with thorns that dripped a killing venom; it had been built
and abandoned in a forgotten age, and tonight a light gleamed in the
topmost window.
Jaga reached the base of the tower and crouched in the darkness at
the edge of the trees. Wary, her ears straining to hear the
slightest sound, she tested her bowstring and loosened her sword in
its sheath. Around her right wrist was a charm to ward off evil
magic, and mail shimmered on her shoulders and arms. Inside, she
would find the fugitive sorcerer Shevan, and this time, no spell
would deflect her fatal arrow.
Monday, September 5, 2016
An Age Undreamed Of
One of the interesting things about studying the history of any genre
is how sometimes obscure and unheralded people can make a big impact
on the look and feel of one. Like how Ralph McQuarrie had a huge
impact on how starships are designed and on the look of modern Sci-Fi
in general, when for decades he was almost unknown outside of film
buff circles. Similarly, the overall look of Sword & Sorcery in
modern art and film owes a huge debt to artist Ron Cobb.
Cobb
has had a kind of spotty, under-the-radar career. He has worked
mostly as a conceptual artist, and has an impressive array of film
work, mostly in the 70s and 80s. His work credits include classics
like Star Wars,
Alien,
Total Recall,
The Last Starfighter,
and True Lies.
A friend of Spielberg, he was originally to direct the proposed
sequel to Close
Encounters – a film
to be called Dark
Skies, but which
eventually evolved into E.T.
The
reason he was not around to direct said movie was because he had
taken one of his few jobs as a full-on production designer for Conan
the Barbarian.
Cobb only ever took full production design duties on 4 films –
including the cult classics Leviathan
and The Last
Starfighter,
but it was his work on Conan
that set the tone for an entire film genre.
Milius said he was much more influenced by Frazetta’s work than by
Howard’s, and that may be true, because film is a visual medium,
and the genius of Frazetta’s vision can’t be argued with. But it
was Cobb who was tasked with coming up with the look of the
Hyborean Age on camera. He couldn’t just copy Frazetta’s work,
he wanted and needed the film to have its own aesthetic and feel, and
so he set to work.
Obviously influenced by the jagged barbarism of Frazetta, Cobb needed
cleaner, sharper designs that would work on film, as well as be
physically sturdy and practical. They were filming in Spain, out in
the boonies, and props and sets had to stand up to a good deal of
punishment.
Cobb’s design work was up to the task, as he had a lot of
experience working on film, and a study of his work reveals a style
rooted in comic book flamboyance, but also with a meticulous
attention to details. His designs are eye-catching, but conceived of
with a great understanding for the needs of space and architectural
practicalities. He made the temples of Thulsa Doom fantastical, but
also with a grounding in real structures and a sense of almost
Nouveau grandeur.
This combination of comic-book style and rich detail made his work a
perfect distillation of everything the Hyborean Age needed to be.
Milius’ movie was exotic and fantastical, but grounded in a gritty,
real world. It was not a fantasy world with magic and monsters
around every corner – much of it was just as real as our own
history. Cobb’s designs were simultaneously iconic and believable.
It
shows in how thoroughly his work was imitated by the slew of knockoff
S&S movies that flooded out in the early 80s. From poor
adaptations like Gor
to straight-up pastiches like Barbarian
Queen
or The Sword and
the Sorcerer,
the look owed much more to Cobb’s design work than to any other
artistic model. Everything from structures to costumes to the
weapons was designed with an eye to his groundbreaking work on Conan.
Cobb has not worked on much of anything film-related since the 90s,
and at the age of 80 I imagine he is probably mostly retired. His is
another one of the mostly-unseen hands that shaped the image and
popular conception of Sword & Sorcery, and like most his
imitators have almost obscured his genuine contributions, but his
work remains.
Monday, August 29, 2016
Thralls of the Wolf Queen
It was a black day under a sky full of fire when the Wolf Queen came
to the city of Avara. Her armies marched unstoppable through the
fields and the dales, bringing fire and rapine and slaughter with
them, and smoke boiled up on all sides of the walled city like a
hundred funeral pyres. The defenders could smell the burning flesh
of men and beasts, and they saw the masses of prisoners driven with
whips ahead of the armies to be put to raising their siegeworks.
Actaon was no knight on that day, and he stood on the walls with many
men who had fled to the city with family and all they could bear to
take refuge behind ancient stone fortifications. When he and his
mother and children passed through the gate, the walls looked so
thick and heavy he did not fear that anything would breach them, but
he had not yet seen the might of the Wolf Queen’s army. Now he
looked on her battalions of steel covering the earth and saw the
siege towers moving like giants along the roads, dragged by ragged
bands of slaves, and he knew that the fist of the queen could indeed
sunder the city.
And so when they called forth for every able man to take up arms in
defense of the city, Actaon left his children with his mother huddled
in a crowded house with a hundred other fearful refugees, and went to
to the walls. He was older than the fearful young men, and it had
been many years since he lifted a sword. Yet there were no swords to
be had, only stacks of hastily-made spears with the heads still black
from the forging.
Monday, August 22, 2016
The Riddle of Steel
Beginning with the Lancer editions of Howard’s stories in 1966,
there was a steady increase in the interest in the Sword &
Sorcery genre, and in Conan in particular. The books kicked off the
wave of S&S that went through the 70s and into the 80s, while the
character and genre spread out into comic books and video and
tabletop games. It was probably inevitable that eventually Conan –
the poster boy for Sword & Sorcery – would find his way onto
the big screen.
There was interest in a Conan movie as far back as 1970, as Hollywood
knows a hot property when it sees one, and the 70s were a far more
adventurous time for filmmakers than today. Budgets were cheaper,
and censorship had been lifted, paving the way for the
exploitation/grindhouse films of the era. Producer Howard Pressman
really got things going in ‛75, and soon enough they had nabbed
up-and-coming screenwriter Oliver Stone to produce a script, and they
made what would prove to be the most important casting decision in
the character’s history – they attached Austrian bodybuilder
Arnold Schwarzenegger to star as the lead.
It’s
hard to remember now, but at the time Schwarzenegger was a mostly
unknown actor, having played in only a few small films with little in
the way of dialogue. He had made an impression with the bodybuilding
film Pumping Iron,
but he was by no means a known quantity. He was a 34-year-old actor
with a jawbreaking name, a thick accent, and a meager resume.
For
better or worse, Conan
was his breakthrough role, and the icon of the bodybuilder with the
thick accent and few words became cemented in the popular
consciousness as the archetype of the Sword & Sorcery hero. Even
now, almost 35 years later, the image and iconography of the film has
proved ineradicable.
It endures because – no matter the liberties taken with the source
material – the movie is actually really good. The original script
by Stone was highly fantastical, featuring Conan descending into hell
and fighting legions of demons. Director John Milius pared this down
to a much more real-world adventure, with only some fantastical
elements. The result is a bloody, savage, highly entertaining
adventure that is cleanly and clearly in the spirit of Howard’s
work. Even if he might have cringed at the alterations to his
characters and settings, the results are a film Howard would have no
doubt enjoyed.
Part of this is the script, with the classic quotable speeches:
“Conan, what is best in life?”, or “What is the riddle of
steel?” It was written with a grim, fatalistic tone that did not
skimp on either the violence nor the deeper philosophies that lurked
behind the world and its characters. It treated the Hyborean Age as
a real place, and took it and the characters seriously. Unlike other
fantasy films of the day, there was little to no humor, no camp, no
fuzzy cute sidekick to make toys out of. The studio had some
trepidation about releasing it as an R-rated film, but Milius refused
to compromise.
Another element, undoubtedly, was the score by the late Basil
Poledouris. The studio had originally been planning to record a
rock-based soundtrack, but Milius wanted a deep, classical, operatic
score, and Poledouris delivered with what is widely acknowledged as
one of the greatest works of film music ever written – one that
still makes waves and inspires imitators more than three decades
after the release.
Not a lot of movies maintain cultural relevance so long after their
day. Conan remains so because whatever else it did, it tapped
into the grim, violent energy of the original character. No, Arnold
did not and does not look like the way the character was described.
But he embodied the brooding savagery of Conan in a way that
connected with audiences. Milius paid more attention to Frazetta’s
artwork than to Howard’s stories, but he created a world that
looked and felt real. That was gritty and bloody and dark, inhabited
by characters that were neither good nor evil, but only trying to
survive.
The film was a hit, bringing in over $100 million dollars against a
budget of around $16 million (a figure that seems incredible now).
Two years after the film was followed by the much-less-good sequel
Conan the Destroyer, and Conan would not appear in a film for another
27 years. The initial success kicked off a surge of schlocky S&S
movies that ran through the 1980s, forever associating the genre in
many minds with cheap effects, bad dialogue, and oiled-up musclemen.
Sadly, this wave of poor imitators inflicted damage on the genre that
has yet to be undone.
Monday, August 15, 2016
The Breaking of Kings
Boru made his way uphill, using his spear to help him climb the steep
slope through the thick grass. The sky was overcast and low, and
when he looked around to the hills he saw the rocky peaks cutting
through the clouds like stone knives. Ahead of him his guide climbed
the last short way over the narrow pass, and behind him his ten
thegns toiled to keep up, spears in hand and shields on their backs.
They bore wounds without complaint, for each of them was as sworn to
this path as he.
He crested the pass, and stood on the rocky earth and looked on the
cursed valley. Just as the story spoke, there was the ancient tower,
and the still black tarn beside it. The forest on the far side of
the vale hemmed it all in and brooded dark and ancient. Only ravens
called in this place, and soon there would be food for them in
plenty.
His guide was a short man of the hills, with blonde hair and a dark
face. He was younger than he looked, for the life of the hillmen
made them old before their days. He gestured beyond. “There, the
bloody tower, and the black tarn.” He smiled. “As I said. No
one else but my clan knows the way, and no one will dare come here,
save I and my brothers.”
“And you think I do not know you sent your brothers to find King
Goros and guide him here?” Boru said. Before the man could move
Boru lunged in with his iron spear and struck a terrible blow,
cracking his breastbone apart and impaling him in blood.
Monday, August 8, 2016
Vengeance in Her Lair
There
have been a lot of Sword & Sorcery painters, and I will get to
many of them, but one of the finest and most enigmatic was Catherine
Jones, born Jeffrey Durwood Jones in Atlanta Georgia. Called by no
less a person than Frazetta “the greatest living painter”, Jones
had a successful career and a sometimes difficult life, and overall
has remained somewhat of an artist’s artist – appreciated by
peers more than fans.
Jones
first came to light in the 70s along with the cresting wave of S&S
popularity, and she provided many illustrations of heroes like
Solomon Kane, Fafhrd and the Grey Mouser, and Conan himself. She did
comic line-art, marked by heavy use of blacks and complicated,
organic linework, but her real strength and demand was covers. Jones
was an amazing painter, with an understated style that often garnered
less attention than artists with flashier, shallower work. Her look
was layered, erudite, and complex, with as much influence from Klimt
as from anyone contemporary.
Her
work was moody and dark, with sharp details that shot through like
lightning. She illustrated over 150 book covers, and rendered many
Sword & Sorcery heroes, both well-known and obscure. Further,
one can see her influence on other artists, from Frazetta himself to
Sanjulian and Kelly.
Jones’
life was troubled. Married to Mary Louise Alexander for many years
(who would later be widely known as comics writer Louise Simonson),
Jones began to question her gender identity. After her divorce she
moved into studio space in Manhattan with Bernie Wrightson, Barry
Windsor-Smith, and Micheal Kaluta to form a collective called The
Studio. Virtually a template for artist collectives formed since, it
captured all four of them at pretty much the peak of their powers.
After
the Studio broke up in 1979, Jones became more interested in
expressionism and fine art, and worked less. By 1998 she was ready
to address her identity issues, and began hormone therapy and changed
her name from Jeff to Catherine, and as Catherine she was known and
will be remembered.
By
2001 she suffered a serious nervous breakdown, which cost her both
her studio and home, and which took years to recover from. By 2004
she was working again, but her health deteriorated. She died in 2011
after suffering long ailments including emphysema and heart disease,
and passed into legend.
Jones’
work eschewed the lurid details of the common Sword & Sorcery
artwork and focused on complex color, texture, and a virtually
unmatched control of light and shadow. Her work was murky, iconic,
brooding, and menacing. Many more people have seen her work than
know her name, and many artists walk in her shadow without even
knowing it.
Monday, August 1, 2016
Sons of the Blood Star
The land stretched out before them endlessly, turning from the sere
yellow of the plains to the deep red of the desert. Around them the
last few trees stood stunted and bent by the wind, and the last
channel of the river lay like a rope of red mud, with scarcely a
trickle of water down the center like blood. There were fourteen men
in this company of mercenaries: twelve soldiers, one officer, and
their prisoner.
The officer was a centenary named Malthus, and he did not like what
he saw. On the maps this arm of the desert was narrow, and it would
only take a few days to cross it. Even here he could make out the
shadows of the stark hills in the north that marked the far southern
edge of the Jeweled Kingdoms. They were close, and they needed every
moment.
He looked at his men and saw they were weary but still steady. They
sweated in their leather armor and bronze-crowned helms, but their
grip on their spears was firm, and they eyes told no fear. The pack
animals bore food in plenty, and there was enough water in their
skins for the crossing, if they were cautious. His men were hard,
lean border men. They did not shrink from a long march.
Malthus looked backward, over the hills and the golden-grass plains
behind them, and he saw there still the plume of dust. The Jhagars
were perhaps a day behind them, and they would gain quickly on their
horses. He and his men were afoot, and they were at a terrible
disadvantage in this country. If they tried to push west toward the
coast, around the spit of barren wasteland, they would be overtaken.
There was no way to know how many men were in pursuit, and he could
not risk losing his captive.
Now he looked at the man who caused all this trouble. He was taller
than Malthus or most of his men. His skin was a dark, reddish shade,
like his fellow nomads, and his hair was black. The sides of his
head were shaved and tattooed, only the center growing long and
braided. A heavy beam lay across his shoulders, his arms hooked over
it and bound in place with heavy leather thongs. He was naked save
for a loincloth, and his body bore bruises and the marks of the whip.
When Malthus looked at him, the prisoner lifted his head, and then
Malthus had to force himself not to shudder at the sight of those
black, blank eyes. This was Vha Shar, the war-shaman of the Jhagar
horsemen, and he made Malthus flesh creep.
“You will not wish to go into the desert,” Vha Shar said, his
voice unnaturally deep and jagged, like broken obsidian. “Not in
this place.”
Monday, July 25, 2016
She-Devil With A Sword
One
of the indelible images of the Sword & Sorcery genre is the lady
barbarian warrior in the armored bikini. Regardless of changing
times and attitudes, there never seems to be a lack of interest in
the hot chick in the skimpy clothes, waving a sword or an axe as of
that were able to offset the essential sexism and fanservice of the
trope. The most popular, well-known, and enduring of these
characters, is the red-haired swordswoman known as Red Sonja.
Often
claimed to be a creation of Robert E. Howard, the claim is only half
true. Howard created a character named Red Sonya of Rogatino in the
story “The Shadow of the Vulture” in 1934. She was at the
historical Siege of Vienna in 1529, and was depicted as a
fully-clothed warrior woman of the period. The comics apparently
took her name and her hair, as those were too good to pass up, and
they mixed in the persona of another Howard warrior woman named Dark
Agnes de Chastillion to create a whole new character.
The
original story was written by Roy Thomas and drawn by Howard Chaykin
in 1973. The story set the new Red Sonja in the Hyborean Age, and
made her part of the Conan mythos in the comics. She appeared in the
main Conan the Barbarian comics, then in Savage Sword of
Conan, and her popularity led to her getting her own series in
Marvel Feature: She-Devil With A Sword in 1975. It did not
run that long, but by the time it was done, her image was set.
Originally a more practically-garbed heroine, art by Esteban Maroto
established the “bikini armor” look, and it was carried on with
gusto by the eccentric genius of Frank Thorne.
Thorne,
born in 1930, is an unsung artist in the mainstream, mostly because
his tastes ran to steamier, more controversial subjects than comics
were comfortable with at the time. He set the tone for Red Sonja,
but from the beginning he rankled at the limits put on her.
Because
Sonja’s origin, as penned originally, is deeply problematic. When
her family is killed by bandits, Sonja is raped viciously, and then
calls on the goddess Scathach to save her. The goddess grants her
great skill in battle so long as she never has sex with anyone save
someone who can defeat her in combat.
So
while she is depicted as a walking advertisement for sex, Sonja is
canonically unable to have any control over her own sexuality. Her
only sexual experience has been forcible, and to keep her powers and
skills she can have no other kind. It demeans her by making her
prowess a gift rather than something she earned, and allows her no
say in her own sex life.
Thorne
reportedly hated this, and it may have led to his early departure
from her story. Then something marvelous happened, and Thorne went
to Fantagraphics – an alternative comics publisher – and began
producing the wonderful Ghita of Alizarr.
Ghita
is a very deliberate deconstruction of the Red Sonja tropes. Ghita
is a dancer and sometime prostitute in a very Howard-esque fantasy
world. She travels with her companions pulling off cons and
robberies, until one day she is gifted with superhuman warrior skills
and strength and becomes a kind of wandering superhero. The
difference is that while Sonja was unable to have any sex, Ghita
fucks everything that moves, and is always in control of what she is
doing. She feels no holy urge to be a hero, and often has to be
backed into helping people when she would rather be drinking and
dancing.
Fueled
by Thorne’s fantastically detailed artwork, lusty sensibilities,
and sly humor, Ghita is the overheated, bloody, exciting epic
that he was never allowed to turn Red Sonja into. It’s been
collected numerous times, and I highly recommend it.
Meanwhile
Red Sonja herself has limped through a number of reboots and
incarnations. There have been several series of comics, all of them
focusing on her pinup status rather than anything gritty or exciting.
There was the underwhelming 80s movie with Bridgette Nielsen, and
there have been rumors of another movie for some years now. Bryan
Singer is said to be developing a TV series, but who knows if
anything will come of that, or be worth watching if it does.
So a
character was created by Howard more than 80 years ago, adapted by
the comics, mutated into a sex prop, and keeps on going even though
there has never been a definitive or really first-rate story about
her. Yet the image of the chainmail bikini remains to plague Sword &
Sorcery as a tiresome and juvenile stereotype, and I doubt it will
ever entirely fade away.
Monday, July 18, 2016
Scion of the Black Tower
Alzarra went into the
drowned lands on a dying horse with a broken sword, under sentence of
death and a blood moon. She rode through the wastes that burned in
the high summer sun and down to where the river rove deep valleys
that led to the sea. Once, long ago, a great empire dreamed on those
obsidian cliffs, washed away when the seas rose and devoured them,
and now it was a devil's land of swamp and jungle and sinking ruins
older than the memory of man.
She stood at the edge
of the wastelands and looked down, seeing the land descend into a
verdant green nightmare kingdom, while behind her the desert
shimmered in the heat of day. Her horse was on his last breaths,
head bowed and sighing, eyes glazed with pain and the extremity of
weariness. She looked north, into the emptiness, and there she saw
the shadow of her pursuers, closer now as they sought to ride her
down. The men called the Lions of Gazan would not be easily kept
from her trail, and they would not turn aside until they slew her.
She had fought and wandered through many lands, but never encountered
enemies so implacable.
She took the hilt-shard
of her broken blade and cut her horse's throat, bore it down to the
earth and drank the blood for what strength it could give her. When
she stood she felt awake as she had not in days. Now life coursed in
every muscle of her tall, powerful frame, even beneath the many small
wounds and the skin burned dark by days of unrelenting sun. She
wiped blood from her mouth and held up her left hand. Scaled to the
elbow like the skin of a serpent, it was the mark that gave her
another name – Dragonhand.
Tuesday, July 12, 2016
Savage Sword
By
the 1970s the Sword & Sorcery boom in literature was in full
swing, and bookstore shelves were heavy with tales of fleshy
barbarians and barely-covered damsels. The whole genre had become a
kind of cartoon of itself, filled with pastiche, imitation, homage,
and outright theft. The original works and artists of the genre were
becoming obscured by their progeny.
Comic
books were hugely popular, and for most of their existence have been
far more imitative than innovative, content to follow trends. Still,
S&S was a tough sell in the heavily censored medium of the
American comic book. One person who was not afraid to push the
envelope was comics writer Roy Thomas.
Then
a staff writer/editor at Marvel Comics, Thomas was a fan of Howard
and especially of Conan, and he may be more responsible for the
popular image and longevity of the character than anyone else. In
1970 he recruited artist Barry Windsor-Smith and launched Marvel’s
well-received Conan the Barbarian comic series, which at the
time was seen as a bit of a risk. Conan was, after all, a kind of
antihero without superpowers or a flashy costume. His world did not
officially bear any relation to the Marvel universe, and his stories
were often violent.
Still,
the book did well. Even softened versions of Howard stories retained
their energy and power, and the comic kicked off a minor wave of S&S
stories in the comics that ran through the 1970s. The title
eventually ran for twenty-three years, comprising 275 issues, only
fading as the comics landscape changed in the infamous 90s.
But
Thomas’ greatest creation was undoubtedly the other Conan series he
began in 1974. Capitalizing on the success of the mainline comic,
Marvel began to issue Savage Sword of Conan. Published in a
full-sized magazine format, the book was technically exempt from the
Comics Code then unavoidable in the industry, and allowed for
bloodier, grittier stories. Further, the larger size of the artwork
was attractive to artists.
A
veritable who’s-who of 70s comics luminaries crowded the pages of
the magazine: Neal Adams, John Buscema, Alfredo Alcala, Jim Starlin,
Al Milgrom, and Walter Simonson. The fully-painted covers were
colorful, lurid, and eye-catching, produced by such lights as Earl
Norem, Joe Jusko, and Boris Vallejo.
The
magazine was a huge hit, and rode a wave of popularity as well as
some critical respect for twenty-one years. The title featured
adaptations of almost every Sword & Sorcery tale Howard ever
wrote, and was the first encounter many young fans of that generation
had with his work. Unfettered by censorship, the magazine had a more
adult feel, and it contained some of the greatest, most lavish
artwork of any comic of that era.
Building
quite openly on the template laid down by Frazetta, the artists of
Savage Sword set the tone and style for Sword & Sorcery
art and that tone carries through to the present day. If many of the
cliches of the genre seem old and tired – naked barbarians, nakeder
heroines, bad haircuts, bulging muscles and bloodied swords – the
genre lives on in large part due to the enthusiasm and creativity of
Roy Thomas, and all those great comic artists who worked hard to bring it
to life on the page.
Monday, July 4, 2016
Wolf Winter
The blizzard howled down from the mountains like the curse of dead
gods. Winds moaned like the dead and clawed at the trees and the
rocks. Vraid followed the frozen creek through the forest, unable to
see anything more than an arm’s reach ahead of him. The sky was
black at noon, and the winds bellowed and tried to drag him down.
Time and again his boot went through the ice at the edge of the
creek, and by that he knew where he was. Ice formed on his face and
in his beard, tried to freeze his eyes shut.
He pushed onward because he was an enormous man, and his sheer power
forced a path through the piling drifts and the ice-rimed
undergrowth. The wind could not stop him, though it tried. In his
left hand he used his unstrung bow as a staff, feeling his way
through the storm.
When he first saw the light, he thought his eyes were failing him,
and he scrubbed at them with one cold fist wrapped in freezing
rawhide. He ground the ice from his eyes and blinked into the wind
and he saw a light again, so he knew it was not an illusion. He
changed his course, knowing he risked becoming lost in the trees, and
struggled toward that momentary glint of yellow.
The wind reached a screaming crescendo, and it shoved and clawed at
him, forced him down in a drift as tall as his shoulder, pushed him
back when he fought out of it. When he stood again he could not see
anything, and he had lost his orientation. He did not know which way
he was going, and so he simply guessed and battered his way through
the snow and the wind. Even if he chose wrong, there was a chance he
might strike the creek again and find his way back.
Instead he collided with a wall, well-dressed logs fitted tightly.
He felt his way along it, wading through the snow, until he found a
window. The storm had blown back the shutter, and through the oiled
rawhide he saw the yellow gleam of a fire. He shoved the shutter
back in place and forced the hook down to hold it, then he stumbled
along the wall, feeling his way until he found the door.
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