One of the interesting things about studying the history of any genre
is how sometimes obscure and unheralded people can make a big impact
on the look and feel of one. Like how Ralph McQuarrie had a huge
impact on how starships are designed and on the look of modern Sci-Fi
in general, when for decades he was almost unknown outside of film
buff circles. Similarly, the overall look of Sword & Sorcery in
modern art and film owes a huge debt to artist Ron Cobb.
Cobb
has had a kind of spotty, under-the-radar career. He has worked
mostly as a conceptual artist, and has an impressive array of film
work, mostly in the 70s and 80s. His work credits include classics
like Star Wars,
Alien,
Total Recall,
The Last Starfighter,
and True Lies.
A friend of Spielberg, he was originally to direct the proposed
sequel to Close
Encounters – a film
to be called Dark
Skies, but which
eventually evolved into E.T.
The
reason he was not around to direct said movie was because he had
taken one of his few jobs as a full-on production designer for Conan
the Barbarian.
Cobb only ever took full production design duties on 4 films –
including the cult classics Leviathan
and The Last
Starfighter,
but it was his work on Conan
that set the tone for an entire film genre.
Milius said he was much more influenced by Frazetta’s work than by
Howard’s, and that may be true, because film is a visual medium,
and the genius of Frazetta’s vision can’t be argued with. But it
was Cobb who was tasked with coming up with the look of the
Hyborean Age on camera. He couldn’t just copy Frazetta’s work,
he wanted and needed the film to have its own aesthetic and feel, and
so he set to work.
Obviously influenced by the jagged barbarism of Frazetta, Cobb needed
cleaner, sharper designs that would work on film, as well as be
physically sturdy and practical. They were filming in Spain, out in
the boonies, and props and sets had to stand up to a good deal of
punishment.
Cobb’s design work was up to the task, as he had a lot of
experience working on film, and a study of his work reveals a style
rooted in comic book flamboyance, but also with a meticulous
attention to details. His designs are eye-catching, but conceived of
with a great understanding for the needs of space and architectural
practicalities. He made the temples of Thulsa Doom fantastical, but
also with a grounding in real structures and a sense of almost
Nouveau grandeur.
This combination of comic-book style and rich detail made his work a
perfect distillation of everything the Hyborean Age needed to be.
Milius’ movie was exotic and fantastical, but grounded in a gritty,
real world. It was not a fantasy world with magic and monsters
around every corner – much of it was just as real as our own
history. Cobb’s designs were simultaneously iconic and believable.
It
shows in how thoroughly his work was imitated by the slew of knockoff
S&S movies that flooded out in the early 80s. From poor
adaptations like Gor
to straight-up pastiches like Barbarian
Queen
or The Sword and
the Sorcerer,
the look owed much more to Cobb’s design work than to any other
artistic model. Everything from structures to costumes to the
weapons was designed with an eye to his groundbreaking work on Conan.
Cobb has not worked on much of anything film-related since the 90s,
and at the age of 80 I imagine he is probably mostly retired. His is
another one of the mostly-unseen hands that shaped the image and
popular conception of Sword & Sorcery, and like most his
imitators have almost obscured his genuine contributions, but his
work remains.
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