Swords
are central to any S&S tale – I mean it’s right there in the
title. Somewhere somebody has probably written a Sword & Sorcery
story with no swords in it, but really, I mean, why would you, aside
from the desire to prove a point? True, there are plenty of other
weapons with which to maim and kill, and spears, bows, axes and maces
all get their due in the genre, but swords are special, and in
fantasy we reach the very pinnacle of awesome: the magic sword.
There
is actually a good amount of speculation about how swords came to
occupy their lofty position in legend and fiction. After all, there
are plenty of weapons better for getting through armor, and spears
were a far more characteristic arm for much of history. Some have
posited that the inherent equality of sword combat helped make it
symbolic of fairness and honor. Two men with swords, barring other
factors, are on an even footing, with only skill to separate them.
Some
have theorized that it is simply that swords were expensive, and
therefore reserved for the elite, that made them seem more important.
This doesn’t seem to tell the whole story either, as there were
periods where the production of swords all but ceased, after the
widespread use of mail made the old slashing swords functionally
useless. The long blade did not recover until the advent of iron and
steel forging allowed longer, heavier weapons that could be used
effectively.
But
nevertheless, the cult of the sword survived, and flourishes to this
day despite being an archaic weapon rendered obsolete on the modern
battlefield. In fantasy literature, authors have been free to
imagine swords possessed of extraordinary qualities, inspired by the
legendary swords of myth and folklore. It seems to be the Vikings
and Celts who really dug in on the idea, and through them we have the
magical blades of the dark ages: Thyrfing, Durendal, Excalibur, and
others.
Fiction
has spawned its own host of enchanted blades, often with far more
flashy and detailed powers than the rather nebulous qualities of a
sword like Excalibur. In the dark ages, a sword that cut deep and
didn’t break seemed like the best you could want, but modern
fiction has proved impatient with such limitations, providing weapons
that flame, dance, talk, and devour souls. This is all the more
interesting when you realize that Sword & Sorcery has had a
rather ambivalent history with such weapons.
After
all, most of the great S&S heroes are all about self-reliance.
Conan, Cormac, Turlough, Fafhrd and Kane are all products of their
savage backgrounds. They lived hard and fought hard and it made them
into men of iron – able to take immense amounts of punishment and
keep going. In a scenario like this, even having a favorite weapon
can be seen as a sign of weakness. A real action hero should be able
to fight and kill with anything that comes to hand. Both Kull and
Conan fight with whatever they can find, and in one case Conan
batters an enemy to death with a rock after his other weapons break.
Also,
you have to take into account the adversarial view taken of magic in
a true S&S world. In these kinds of stories, magic is the weapon
of the enemy. It is an untrustworthy, dangerous force that will
drive men mad or worse. A magic weapon in a world of Sword &
Sorcery is always going to be seen as evil, or at least a thing
unfeeling and unfriendly to humankind. Magic is always dangerous,
and so a magic weapon would be dangerous to both foes and wielder
alike.
Some
heroes have characteristic weapons. Solomon Kane always has his
rapier, Fafhrd and the Mouser have their favored weapons, and name
them – but this is never more than an affectation. Fafhrd calls
whatever sword he picks up Greywand. There’s nothing special about
the sword itself. And while Turlough has his specially-made axe, it
is never supposed to be magical.
The
one real exception to this is Elric, and his monstrous weapon
Stormbringer. And this brings the whole issue into focus, because
how Stormbringer works in the narrative shows why S&S heroes do
not have magic swords.
Because
Sword & Sorcery stories are highly individualistic: one character
against a world that doesn’t care about them. S&S heroes cut
their way through life, and so for maximum drama everything must be
stacked against them. A reliable magic weapon is an advantage they
have that no one else does, and it weakens them as characters. Conan
would be less impressive if he won his battles with an invincible
sword rather than just because he is tough as hell. In fact, a
constant trope in Howard’s tales is weapons breaking and armor rent
to pieces while the heroes endure. The message is plain: steel isn’t
strong, flesh is stronger. Or rather, the will that drives it.
So
the one famous magical sword in the Sword & Sorcery canon is
Stormbringer, and that works because while the runesword is an
awesome weapon that makes Elric a more than mortal opponent, it also
serves as an antagonist for him. The sword, after all, has a will of
its own, and on many occasions it does things Elric doesn’t want it
to do. It feeds him with power, but sometimes that power drives him
mad and makes him kill without thinking. Sometimes the blade simply
turns in his hand at the wrong moment and strikes down those he
loves. He needs it, but he cannot control it, and it acts against
him enough that he cannot trust it.
This
sets up a dynamic that feeds into the essentially lone-wolf nature of
S&S narratives – Elric has a magic sword, and it does awesome
stuff that is cool to read about, but it is his enemy. Magic in a
Sword & Sorcery world is not a benevolent or morally blank force,
it is a dangerous power that always has a cost to be paid for using
it. It is a mark of corruption and evil to rely on magic, and a mark
of insanity to trust it. So a reliable magic sword does not fit the
style of a genuine S&S story. If there is to be a magical weapon
or tool of any kind, it must be mysterious, dangerous, and perhaps
best left alone.