In
the lineage of Sword & Sorcery, the most immediate ancestor is
not quite adventure fiction, nor horror – it is, rather, a genre
that was huge when S&S was born and raged for another quarter
century before it began to fade, and today is little more than a
nostalgic blip on the Fantasy radar. I am talking, of course, about
Sword & Planet.
Obviously
named of a piece with Cloak & Dagger, Sword & Sandal, and
Sword & Sorcery, Sword & Planet was an outgrowth of the kind
of stuff that is sometimes called Planetary Romance, and which also
led to the rise of genuine Science Fiction. In the late 1800s the
market for adventure fiction was growing even as the blank spaces on
the map were shrinking. Knowledge of the other planets was expanding
around the same time, and it all was kicked into high gear by
astronomer Giovanni Schiaparelli in 1878.
Schiaparelli
got some good looks as Mars through his telescope and described some
features he saw as “canali” - which in Italian just means
“channels”, but in translation this became “canals” in
English, and people lost their collective shit over the idea. Nobody could see
well enough to tell whether Mars had life or was even capable of
supporting it, but the idea seized hold of the popular mind like a
rabid badger. People started writing stories about Mars, life on
Mars, and what that life might be like, a guy named Percival Lowell
wrote a series of entirely speculative and very imaginative books
about what life on Mars might be like, and the whole topic was very
much in the public consciousness of the early 20th
Century.
Enter
Edgar Rice Burroughs, who wrote the genre-defining A Princess of
Mars in 1912 (though it did not appear in book form until 1917,
before that it was serialized in magazines). It was extremely
popular, and was followed by not only ten sequels, but kicked off a
whole wave of imitators who dominated up through the 1960s, and who
continue even to this day.
The
genre conventions of Sword & Planet were these: a male hero from
Earth, usually the United States, who is a misfit in his own culture
due to his code of honor and restless nature. He is transported
somehow (S&P was not big on scientific explanations for anything)
to another planet. This may be a planet in our own solar system, or
may be a world unknown to the modern age – the location is not
really important. On this world he finds humans who live in a
barbaric society that he finds suits his temperament much better than
our own safe and stultifying Earth.
There
will be a woman – usually a princess or a queen – and the hero
falls in love with her, but in order to win her he will have to
impress her with his prowess, rescue her from multiple threats,
monsters, and kidnappers, and often in the process save the entire
world/kingdom with his sword-swinging derring-do.
Now
it is true that there is a lot more Errol Flynn than Solomon Kane in
most Sword & Planet adventures, but that does not mean the genre
as a whole did not have an effect on the evolution of Sword &
Sorcery. Both genres entail lone heroes who are more virile and
badass than the people they encounter. Both take the reader to alien
and fantastical worlds, and both entail a lot of solving problems
with violence.
Imagery,
in particular, is very similar between the genres. Ever since
Burroughs decided to make Martians go around functionally naked,
warriors in straps and loincloths and princesses in golden bikinis
have been a staple of Sword & Planet art. Throw in the fact that
the S&P hero will invariably be brandishing a sword in the face
of some hideous monster and you are already almost there. The two
major differences are that a S&P hero will sometimes also be
waving some kind of gun around, and a Sword & Sorcry hero will be
engaging in much more bloody levels of violence.
The
literary differences are really ones of style and execution. A Sword &
Sorcery hero will usually be a primitive from some almost stone-aged
tribe, while a Sword & Planet hero will be a person from our
modern age, able to explain things to us in a modern vernacular
style. There will be no express magic in a Sword & Planet tale
(though there may be super-science that mimics the effects of magic).
The violence in a S&S story will be much bleaker and bloodier
than the more PG-13 violence found in the Sword & Planet genre.
The
real different aspect is the thread of Horror that runs through Sword
& Sorcery. There will not be a whiff of Elder Gods or prehuman
monstrosities in a genuine Sword & Planet story. Right now,
writing that, I am thinking how cool that could be, but it would not
be a proper story in the genre if you added those elements. Sword &
Planet is almost always expressly hopeful, set in a world of black
and white morality where the good guys always win. It has
nothing like the moral grayness of Sword & Sorcery, with its grim
landscapes and fatalistic heroes.
Sword
& Planet was born in the early years of the 20th
Century, but it remains very much a product of Victorian
sensibilities and tropes, while Sword & Sorcery is much more
modern to our eyes. It porytays a world without moral absolutes,
where a man’s fate may be forged by his steel, but there is no
assurance that he will win, or even that he is the hero.
The
imagery and ideas of Sword & Planet fiction clearly had an
influence on S&S, if not at the beginning, then later, as the
genres evolved through the early 20th Century and then
when both had a revival in the 60s. The loincloths and swords and
monsters and exotic locations, the muscular heroes and scantily-clad
heroines, the bright colors and lurid situations – all of it kind
of grew together in this pulp-fueled mass, and yet they remain
distinct genres because they are doing different things. Sword &
Planet has modern heroes and lives in the light. Sword & Sorcery
is in love with the primordial, the primitive, and will always dwell
in the dark.