And
this brings us to Micheal Moorcock. An iconoclast, a writer who has
done more than his share of genre-bending, boundary-pushing, and
pissing people off. Certainly one of the most cerebral of the pulp
writers, like Leiber his career spans the era from the latter pulp
days up to the modern age Unlike Leiber – or anyone else I have
written about here so far – Moorcock is still living and still
working. He has gone from a kind of counterculture figure in the 60s
to one of the grand old men of the genre. He has written everything
from straight SF to fantasy to alt-history and all kinds of things in
between. But to talk about his contributions to Sword & Sorcery,
we have to talk about Elric of Melnibone.
Moorcock’s
best-known and most archetypical creation, Elric was invented when
Moorcock was about 20, and often seems to be most popular with boys
around the same age. He was created to be the kind of anti-Conan, as
Moorcock was no great fan of Howard’s often anti-intellectual
heroes. He is the opposite of the protoypical Howardian barbarian
protagonist in every imaginable way: Conan is strong, Elric can’t
even walk without special drugs and herbs. Conan detests magic,
Elric is a sorcerer who commands inhuman forces. Conan is a
barbarian of no lineage, Elric is from a decadent culture thousands
of years old, the 428th
of his line. Conan usurped his throne, Elric was born to a line of
kings stretching back into antiquity.
And
yet many of the themes in the worlds they inhabit are similar, even
if the character’s relationships with them are markedly different.
Rather than the Hyborean Age – explicitly based on mythologized
versions of real places - Moorcock’s world was far more alien. The
demons and monsters that lurked in forgotten places in Howard’s
work were much more present in the Young Kingdoms. The power of
magic was more open and explicit. Moorcock’s imaginings much more
resembled the kind of high-magic world envisioned by many modern
tabletop and computer games, with easy travel to and from alternate
dimensions, and the constant presence of demons and gods.
That,
in a nutshell, is a big part of what differentiates Moorcock’s work
from Howard’s, and is why the Elric stories kind of straddle the
line between S&S and genuine Epic Fantasy. In Howard’s world,
and in other pure S&S worlds, there is no built-in metaphysic: no
giant battle between good and evil. That kind of scale, and that
absolute moral aspect, is a hallmark of High Fantasy, and you see it
in the work of Tolkien as well as Moorcock (though he would hate the
comparison). Moorcock evaded neat morality by using “Law” and
“Chaos” as his proxies for good and evil, but as revolting as the
Lords of Chaos are depicted as being, the equivalency of Chaos with
Evil is inescapable.
If
Sword & Sorcery fiction is a kind of fantasy noir, with
characters existing in shades of moral gray, then the presence of
real, tangible gods or other powers handicaps that out of the gate
and makes it impossible to stick with. Moorcock kind of dealt with
this by having his character be torn between Law and Chaos, a servant
of chaos who did not really hold with their ideals. If the Lords of
Chaos had not been so blatantly demonic, it might have really held
water as a moral question, as Law and Chaos can both be said to have
valid arguments for and against.
Moorcock’s
real contribution to the genre (aside from the fanzine argument that
prompted Leiber to name it) is his wider and more inventive world,
and his introduction of a tragic hero archetype that adds layers of
operatic drama to the essential formula of adventure and action.
Moorcock’s work was far more intellectually and philosophically
complex than the old pulp tales, and he brought the whole genre out
of the old days and helped bring it to a wider new audience as part
of the new wave in the 60s – an audience that keeps growing and
evolving today.