If
we’re talking about Sword & Sorcery fiction, then we are also
talking about art, because fantasy art has had a huge impact on the
look and style of the genre, and in fact, in the mainstream of pop
culture, artwork has had a much bigger impact than any story, book,
or film. When asked to point out the meaning of Sword & Sorcery,
most people would settle on an image by Frazetta, Kelly, or Vallejo,
because those were men from the generation of artists coming into
their own when the genre crystallized, and Frazetta himself was the
primary shaper of how Sword & Sorcery artwork looks.
But
that generation of artists didn’t come to exist in a vacuum. Many
of them started out before the late-60s S&S boom - working in
comics, on magazine covers, and other places where fantasy
illustrators of the time made their bones. And they came from
influences of both comics and illustration and the artists who worked
before them. One of the biggest names from that slightly earlier
generation was Roy Krenkel.
At
one time, Roy G. Krenkel was one of the most famous fantasy artists
in the field, and that seems kind of hard to remember now. He was
only ten years older than Frazetta, and yet while Frank’s work is
still recognizable all over the world, Krenkel is far less
well-known.
Part
of that is just the misfortune he had of working in the shadow of
Frazetta, a much younger and ferociously talented artist. Krenkel
was a kind of mentor to Frazetta, they collaborated together, and it
seems that Frank always had great affection for his friend. Yet
Frazetta’s talent was so massive, and his impact on the genre so
huge, as to overshadow his more old-fashioned compatriot. Frazetta’s
larger-than-life personality also tended to push Roy into the
background almost by accident.
The
other part is that Krenkel’s style is just of an earlier era.
Heavily influenced by old-school artists like Norman Lindsay and J.
Allen St. John – illustrators of an earlier generation –
Krenkel’s style was detailed and almost fussy. He had a tremendous
ability as a penciler, and he created fantastically detailed
landscapes and cityscapes in the pages of comics and in paintings.
When
Lancer revived Howard and Burroughs in the late 60s, a lot of artists
caught some of the cover work, but Krenkel and Frazetta became the
most iconic. Krenkel won a Hugo in 1963 for his cover for a
collection of Kull stories, but really, his best works were for the
revived Burroughs books. Krenkel’s feel for landscapes and strange
architecture made him perfect to illustrate stories of Barsoom and
Pellucidar.
On
the Howard side, Frazetta was hard to compete with. Frank’s
florid, dynamic sense of composition and energy fitted in much better
with the emerging modern sensibilities, while Krenkerl’s staid,
classical sense of design and taste for muted colors made his work
seem to pale in comparison. Roy’s art was like him – somewhat
muted, old-fashioned, and a bit stiff.
It
also didn’t help that Krenkel had a strange relationship with his
own work, which he was known to regard as unimportant and
disposable. The man was unassuming, and didn’t like to call
attention to himself, and he seems to have suffered a lack of
confidence in his own artwork. It may be this, in fact, which
deterred him from breaking out of old styles of compositon and color
and doing something more dynamic, but perhaps he didn’t have it in
him, and was just a born traditionalist.
His
heyday was in the 70s, but his health began to fail him, and he died
in 1983 at the relatively young age of 64. Ironic that his good
friend Frazetta was ten years his junior, yet outlived him by almost
thirty years. Krenkel’s work has had something of a revival, with
collections published, and a lot more attention paid to his part in
shaping modern fantasy art – a part he himself would probably be
first to disparage. He has become – like Ralph McQuarrie – an
artist loved by fans, but who's name is known to few others.
Awesome post!
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