So I
want to go through and discuss some of the significant stories in
Sword & Sorcery – what made them S&S, why they work and
what they added to the genre. There’s no way I can be totally
comprehensive, but I will do my best. And what better place to start
than the story that began it all: Robert E. Howard’s seminal
“The Shadow Kingdom”.
“The
Shadow Kingdom” is a Kull story, and though it is not the first in
Kull’s chronology, it is the first one written, and the first one
published. It appeared in Weird Tales in August 1929, though
from his own writings, it appears that he began working on it in the
summer of 1926. Howard was 20 that year, and had been selling
fiction off and on for about two years, ever since the publication of
his story “Spear and Fang”, when he was just 18. He had largely
been selling stories that were either pastiches of the adventure
fiction of the day, westerns, or the kind of “past life”
experience stories common at the time to allow for historical
narratives.
But
he wanted something new, something to make him stand out from the
crowd. He wanted a recurring character, a world for adventure and
violence, and horror and fantasy all mixed in together.
Thus, over two years and several rewrites, was born Kull of Atlantis
in his inaugural adventure.
It
is a long, tightly-plotted, and complex story. At over 11,000 words,
it is lengthy, and not structured like the typical fantasy tale of
the time. The voice is grandiose and almost purple, showing off
Howard’s penchant for elevated prose, as well as his ear for the
rhythm of long sentences. Its setting, in an imagined age of
monsters and heroes, immediately made it stand out, and it made a
lasting impression.
Because
the whole idea of the “weird tale” was always rather nebulous.
It was very much rooted in classic horror literature, drawing on Poe,
Chambers, and even Dunsany at times. The stories most often told in
the magazine were set in the then-modern day, telling stories of
drawing-room ghosts, past life secrets, hauntings, and other such
Victorian cliches. Lovecraft had been pushing the bounds of the
style for some time, but his own individual vision of cosmic horror
had only just begun to flower. Many of the Weird Tales
writers remained bound in old ways of doing things.
The
major innovation of the story is in finding ways to fit so many
elements from different genres together and making them flow so well
they made a new thing. The story opens with an almost dreamlike
quality, depicting the great kingdom Kull rules over and the age he
dwells in, and then it moves into backstory, giving us the history
and legend of the Serpent People, defining the threat and the stakes.
The idea of evil reptilian humanoids is not new, and depicting them
as some kind of secret society who use hypnosis and magic to hide
themselves is a very pulp concept.
What
lifts this up from a kind of drawing-room mystery set in another
world is the way Howard ends it. Rather than an ending where the
hero goes mad, as Lovecraft might write, or one where the enemy is
handily vanquished by some deus ex machina, Howard cranks it
up and closes the story in a blast of violence the likes of which few
readers of Weird Tales had ever seen before. Faced with a room full
of Serpent Men set on his destruction, Kull draws his sword and cuts
them all down in an orgy of bloodshed that almost stains the pages.
Because
this was what Howard took from adventure fiction, which he had been
selling for several years at this point. In an adventure story, such
final crescendos of violence at the end of the story were expected,
but in a “weird tale” it was revolutionary. Readers were used to
stories ending with madness, or a last scare, or the kind of “twist”
ending that suggested things were not what they seemed, or that the
solution to the conflict was illusory. They were not accustomed to
the story’s problems being solved with violence, especially the
operatic, bloody violence Howard traded in.
So
it was a stroke of lightning, which created a lot of excitement and
turned into the dawn of a whole new fantasy genre. The poetic
writing style and supernatural mystery of a classic weird tale, the
richly-imagined setting and atmosphere of a fantasy story, and the
hard-edged brutal violence of the adventure tale, all of it amped up
to ten by the intensity only Howard could create. Together these
elements fused and became a whole new combination, a creative
shockwave that thundered through the fantasy genre and still makes
waves today, more than 90 years after Howard sat down in his little
room to invent it.
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