Sword & Sorcery
tales traditionally take place in a world that is either an earlier
era of our own, or a fictionalized analog of that. There’s a
reason why my site is called New Iron Age and not “New Atom Age”,
because that would be a different kind of image conjured in your
mind, a different feel. Feel is a nebulous term in fiction, but it
has meaning, and carries weight. Feel is what tells you, without
having to be told, what a story is about in its essence. What kind
of world you are being told about.
We develop a
shorthand for this that encompasses a lot of things: style, dialogue,
image, diction. In fiction it can center around what kind of prose
this is: is it elevated and/or archaic? That gives us clues about
how we are supposed to relate to this story. What things are
described in the first lines of the story? Are we being told about
mountains and forests and a castle on a hillside? That tells us
something, and we begin – even if unconsciously – to set our
feet.
Titles are important
as well. A story that says “dragon” or “sword” is sending us
one kind of message about what is going on, while a title that says,
say “divorce” or “football” is telling us something very
different. When a reader comes to a new story, they have a lot of
things that can begin to set the scene in their minds, and a good
writer takes advantage of that.
These days, a reader
will often come to a story after a lot of stage-setting has already
been done. They have seen the movie or the show made from the book,
they have seen the cover art and read the back cover copy, they have
read reviews online. They know, before they read a word, what kind
of story this is in at least a broad sense. They know it is a story
about a king and a war, or a story about a ballet dancer and a
hostage situation in a cab, or an earthquake.
Yet as the author
you still have to consider your opening very carefully. You have to
choose details that will form the unconscious background the reader is
building in their mind. You have to set the scene. A lot of modern
fiction does not so much do this. It is rather common to see a story
– or even a novel – begin with a line of dialogue divorced from
any context. The author thinks this will get our attention, when
really, without knowing who is speaking or even roughly where they
are, the line is meaningless and makes no impact on the story.
So in a Sword &
Sorcery story, you have to start selling what kind of story this is
right from the word go. You have to make sure every detail is not
only dripping with mood and dark atmosphere, but that it grounds you
in a physical place that is like a more primally dangerous version of
whatever you are basing this off of. In S&S you never dwell on
the mild or nice aspects of a place – you go for the throat.
A forest might be
pretty, but you don’t say that. You talk about the dark shadows
and the huge, towering trees. You suggest timelessness and the gulfs
of history by saying how ancient the forest is, and how it doubtless
stood for aeons before the rise of man. Mountains loom, sunlight
burns, rain slashes, cold bites. Everything in an S&S world has
to be the amped-up, dangerous, pulp version of itself.
And characters
should be introduced in the act of doing something. There is a good
pulp maxim that a character should always be entering a scene with
information or leaving it with intent. Characters in a Sword &
Sorcery tale do not stand looking into the mirror or lounge in the
autumn sunlight. A character should be hunting, fleeing, fighting,
or defying something. Everything should be described in concrete
terms to make the world vivid: iron swords, mail armor, burnished
helms, battered shields. The adjective is your friend in this kind
of story.
And you should
always reach for the primal. The characters should inhabit a stark,
dangerous world that feels primitive and filled with hazards. They
should do things that are archetypal, like characters from legend.
A Sword & Sorcery character should be in action from the start, and that
action should be something that has always been, something that
people have always done and that can hark back to the older, harsher
world the story is evoking. It should be primal, always primal.
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