Monsters occupy a
hallowed place in Sword & Sorcery for a lot of reasons. One,
they make for cool artwork. Many an S&S novel has gone to press
with a giant spider, or a monster squid, or a dragon on the cover.
Second, they add a supernatural element when there is no actual wizard
in the story. If the tale is just pirates killing each other, then
that might be a Sword & Sorcery tale, but add a lost city with a
demonic guardian, and you’re home. Third, they create dramatic,
powerful enemies for the protagonist to do battle with, solving one
of the common problems of writing S&S.
Because S&S
heroes and heroines are often depicted as tremendously bad ass. They
are barbarians who come from a harsh background, they have been
through battles and wars, they have faced down armies and bandits and
kings and evil wizards, so after a while it starts to be hard to come
up with anyone for them to fight who could present a challenge.
After all, barbarian warriors are not Batman – they don’t take
their enemies prisoner. They kill them. That means recurring
villains are hard to do, and you are left trying to establish a whole
new threat every time.
And here is where
monsters come in to save the day. Monsters, after all, are not bound
by the rules of mortal flesh. They can be huge, armored death
machines, dripping with scales and claws and slime. They can be
immune, or mostly immune, to the weapons the characters wield. They
can regenerate or come back to life unless they are killed properly.
There can be a lot of them, or just one of them. They can provide as
much threat as you need.
At the same time as
they add tension and danger, they can add atmosphere and scope to a
story. Many of the creatures used in the classic S&S tales are,
essentially, prehistoric. Giant snakes and lizards are common, as
well as huge insects or overgrown spiders. These fit with the themes
of Lovecraftian horror, evoking a world in which man is but prey, and
setting current action against a backdrop of deep time that lends
itself to an atmosphere of doom and human insignificance.
Prehistoric animals like dinosaurs also add a layer of plausibility
to a story, as these were creatures that really existed, even if they
never walked the earth with human beings.
Some of them,
however, really did, and stories often include Pleistocene megafauna
like mammoths or saber-toothed tigers. This adds a certain aura of
stone-aged savagery to a world, and suggests a place that is more
primitive and primordial than our own planet. Even simply
juxtaposing things like mastodons with a more civilized fantasy world
creates a more exotic, interesting mood.
Scope is another
consideration, and adds to the reasons why monsters are awesome in a
story. Monsters are, after all, larger than life. A battle against
a band of raiders may be gritty and brutal, but it will never have
the grandiose quality of a heroic stand against a giant or a demon.
Battle against a more than human foe elevates a character beyond
heroic and into the realms of legend. Some of our oldest myths are
about heroes who did mortal battle with terrible monsters: the
chimera, the minotaur, jotuns and dragons and sea monsters.
Because monsters
symbolize things, fighting and killing a monster elevates the whole
story to another level. Killing other humans may speak of man’s
inhumanity, or whatever is going on, but killing a monster is
striking at the deepest evils in our imaginations, killing off the
terrible outside apparitions that stand in for our terrors of things
too big for us to face, things that we can’t actually kill. You
can’t kill fear, but you can kill the monster that causes fear.
You can’t fight winter, but you can kill the frost giants that
stand for it. Monsters have always stood in for the forces too large
and too powerful to be embodied in human form.
Plus, they look kick
ass on a book cover.
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